but a huge huge huge percentage of this is both not very impactful, and extremely difficult to remedy.Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. I’m pretty sure the moderators do take action in the case of significant asset theft if it’s obviously a big deal and obviously causing the creator to lose money and the creator wants to put any effort into getting it taken down. So then what, should roblox hire piles of new moderators to investigate every case that gets reported? Figuring out who copied who and who owns the rights to what and what is really considered fair use is a huge process that takes a long time and a lot of involvement between two parties.Īt the end of the day, A lot of these cases of things being stolen are annoying, but are they really that damaging? If someone has a copy of the jailbreak map, what are they going to do, make jailbreak 2 and start releasing better updates than badimo? I doubt it. What do you do about the people who steal clothes but then change one pixel? or steal clothes and slightly offset the color? you can’t really detect that without then opening up a whole different can of worms of “are these shirts just similar or is someone trying to cheat the system?” What do you do about someone working on clothing for someone else, and they upload it on their account first to make sure it looks right in game? you would need some whole system for transferring ownership of clothing Just because it’s a match doesn’t mean its unoriginal What do you do about “simple” clothes that are easy to make, like super simple colored shirts with little to no shading. Issues with an automatic detection system: Even with clothing, there’s so many things to think about at the end of the day, you can’t use roblox without having data sent to your computer and that data being stored in memory. I remember seeing exploits almost daily back in 2012, yet now I can’t even recall the last time I saw a game get exploited.Īs far as stealing developers work, they can only go do far in trying to prevent it. I think having an intrusive anti-cheat system for roblox is a terrible idea, also where are you getting the data to come to the conclusion that cheating on roblox is getting worse and worse? I’ve certainly noticed it less and less since the introduction of filtering enabled and at this point filtering enabled is basically a must-have to even have a game on the platform. TL DR Roblox has bigger priorities than anti-cheat, you can’t expect Roblox to make something like BattlEye because of privacy concerns, and there are big cross compatibility issues regarding good anti-cheats that Roblox would most definitely encounter. Obviously not all of those employees review reports and whatnot, but personally, I’d guess that the amount of those employees who do review reports is probably equal to the total amount of Roblox employees (that’s probably not right, but you get the point).Ĭorrect me if I’m wrong, but I don’t remember there being any more than 3 people working on client security at Roblox. The reason you don’t see a lot of cheaters in Overwatch is because two things: It’s extremely easy to identify (and report) cheaters in Overwatch, and the fact that Blizzard has over 4,500 employees. Also, you must understand that BattlEye has a lot of access to any computer it’s installed on - I can imagine that COPPA guidelines would also heavily restrict Roblox in a field like this.Īlso, for the record - Blizzard’s anti-cheat isn’t very good. Roblox has a lot more to focus on, and anti-cheats are not at the top or even middle of their priority list. In regards to BattlEye - it’s a company solely based on preventing cheats. I’m sure you’ve heard of the Roblox app on the Windows 10 Store… but did you know that in order to be on the Windows 10 store, that version of Roblox has had most of the protection in the normal Roblox client stripped away from it? Yup, the Windows Store has strict guidelines and some of the checks Roblox used for security violated those guidelines, so they just decided to remove them. My best guess as to why Roblox is not implementing a good anti-cheat, shared by many others, is cross-compatibility. Roblox has recently came out with an anti-exploit… which worked, but now everyone knows it exists and most exploits are bypassing it now.
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